Devil Within Us Early Access - 2nd Update
The Devil Within Us PC » Devlog
Here are the links to play the game:
PC: https://itbelikedat.itch.io/thedevilwithinus-pc
Mobile: https://itbelikedat.itch.io/thedevilwithinus-mobile
Game Changes and Additions
- Magic energy is now displayed like the normal battle stats once you reach the frinkils.
- Made it more likely to get hit by the demon hunter.
- Changed the cap for agility at certain points in the game.
- Players can now access a list of their skills and inventory from their stats explained menu (Tap Stamina). PC players can also access this by pushing the orange button.
- Changed the 1st wave boss to deal more impact damage than damage.
- Carving strikes no longer requires magic energy, it takes 1 less stamina away from your enemies now though.
- Expanded the length of the game (More Content!)
- Decreased size of the mobile stats in top right because it was covering a little bit of text.
Bugs Fixed
- A lot of combat bugs were fixed.
- Made it to where if u die during the demon hunter fight the demon hunter and you both start at full hp and stamina.
Why?
This is all in a effort to make a dynamic differing experience of how the player prepares for the next wave. This update took me 19 hours over the today and yesterday so please enjoy it :)
The Devil Within Us PC
Discover multiple endings, fight enemies and make allies.
Status | In development |
Author | ItBeLikeDat |
Genre | Interactive Fiction, Role Playing, Survival |
Tags | Fantasy, Medieval, Singleplayer, Twine |
More posts
- Devil Within Us Early Access - 3rd UpdateAug 18, 2019
- Devil Within Us Early Access - 1st updateAug 02, 2019
- Devil Within Us - Early AccessAug 01, 2019
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