Devil Within Us Early Access - 2nd Update


Here are the links to play the game:

PC: https://itbelikedat.itch.io/thedevilwithinus-pc

Mobile: https://itbelikedat.itch.io/thedevilwithinus-mobile

Game Changes and Additions

  • Magic energy is now displayed like the normal battle stats once you reach the frinkils. 
  • Made it more likely to get hit by the demon hunter.
  • Changed the cap for agility at certain points in the game.
  • Players can now access a list of their skills and inventory from their stats explained menu (Tap Stamina). PC players can also access this by pushing the orange button.
  • Changed the 1st wave boss to deal more impact damage than damage.
  • Carving strikes no longer requires magic energy, it takes 1 less stamina away from your enemies now though.
  • Expanded the length of the game (More Content!)
  • Decreased size of the mobile stats in top right because it was covering a little bit of text.

Bugs Fixed

  • A lot of combat bugs were fixed.
  • Made it to where if u die during the demon hunter fight the demon hunter and you both start at full hp and stamina.

Why?

This is all in a effort to make a dynamic differing experience of how the player prepares for the next wave. This update took me 19 hours over the today and yesterday so please enjoy it :)

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